Jigsaw Puzzle Interactive Experience for UAE National Day 54
Jigsaw Puzzle Interactive Experience for UAE National Day 54 is an event activity game made in Unity.
<span style="color: rgba(255, 255, 255, 0.9); font-family: -apple-system, system-ui, 'system-ui', 'Segoe UI', Roboto, 'Helvetica Neue', 'Fira Sans', Ubuntu, Oxygen, 'Oxygen Sans', Cantarell, 'Droid Sans', 'Apple Color Emoji', 'Segoe UI Emoji', 'Segoe UI Emoji', 'Segoe UI Symbol', 'Lucida Grande', Helvetica, Arial, sans-serif; font-size: 14px; background-color: #1b1f23;">I, Bilal Ahmad, majored in Games Development(2D, 3D & Hypercasual Games) with a demonstrated history of working in the internet industry. Highly skilled Senior Unity Developer with expertise in Game Development (3D, 2D, Hypercasual), 3D Apps, Augmented Reality (AR), Machine Learning, Digital Twins of Industries or Metaverse, Prompt Engineering in Unity, IOS & Android Apps Publishing on stores.</span> <br style="box-sizing: inherit; color: rgba(255, 255, 255, 0.9); font-family: -apple-system, system-ui, 'system-ui', 'Segoe UI', Roboto, 'Helvetica Neue', 'Fira Sans', Ubuntu, Oxygen, 'Oxygen Sans', Cantarell, 'Droid Sans', 'Apple Color Emoji', 'Segoe UI Emoji', 'Segoe UI Emoji', 'Segoe UI Symbol', 'Lucida Grande', Helvetica, Arial, sans-serif; font-size: 14px; background-color: #1b1f23;" /><br style="box-sizing: inherit; color: rgba(255, 255, 255, 0.9); font-family: -apple-system, system-ui, 'system-ui', 'Segoe UI', Roboto, 'Helvetica Neue', 'Fira Sans', Ubuntu, Oxygen, 'Oxygen Sans', Cantarell, 'Droid Sans', 'Apple Color Emoji', 'Segoe UI Emoji', 'Segoe UI Emoji', 'Segoe UI Symbol', 'Lucida Grande', Helvetica, Arial, sans-serif; font-size: 14px; background-color: #1b1f23;" /><span style="color: rgba(255, 255, 255, 0.9); font-family: -apple-system, system-ui, 'system-ui', 'Segoe UI', Roboto, 'Helvetica Neue', 'Fira Sans', Ubuntu, Oxygen, 'Oxygen Sans', Cantarell, 'Droid Sans', 'Apple Color Emoji', 'Segoe UI Emoji', 'Segoe UI Emoji', 'Segoe UI Symbol', 'Lucida Grande', Helvetica, Arial, sans-serif; font-size: 14px; background-color: #1b1f23;">Effective communication, leadership experience, and a passion for game development with the ability of a quick learner and a keen observer allowing me to adapt and carry out daily routines efficiently, make me an ideal candidate for being hired.</span>
Jigsaw Puzzle Interactive Experience for UAE National Day 54 is an event activity game made in Unity.
Jigsaw Puzzle for UAE National Day 54 is an interactive digital experience developed in Unity to celebrate the spirit of unity, heritage, and national pride during the UAE National Day celebrations.
The project transformed the traditional jigsaw puzzle concept into a large-scale engaging activity where participants collaborated to complete a digital puzzle representing UAE-themed artwork, national symbols, or commemorative visuals for National Day 54.
Designed as an event activation experience, the installation encouraged audience participation, teamwork, and interaction while creating a visually immersive celebration environment.
The experience was developed in Unity, enabling smooth drag-and-drop puzzle interactions, dynamic animations, and responsive gameplay optimized for large-screen event displays and interactive touch systems.
Unity’s real-time rendering capabilities ensured seamless visual performance and engaging participant interaction throughout the event.
Participants interacted with scattered puzzle pieces and worked to place them in their correct positions to gradually reveal the complete UAE National Day 54 artwork.
As players correctly positioned pieces, the image dynamically formed on the screen, creating an exciting and collaborative visual experience.
The installation supported audience engagement by allowing multiple participants to contribute toward completing the puzzle, promoting teamwork and collective interaction.
Once the puzzle was completed, celebratory animations, visual effects, and UAE-themed graphics were triggered to enhance the event atmosphere and reward participant involvement.
The interface was designed with simple and responsive controls, ensuring accessibility for participants of all age groups during the public event.
Correct puzzle placements triggered smooth snapping effects, animations, and interactive feedback to maintain engagement and provide an enjoyable gameplay experience.
The installation incorporated National Day-inspired colors, graphics, and visual elements to reinforce the celebratory identity of UAE National Day 54.
The application was optimized to ensure:
Extensive testing was conducted to verify gameplay stability, visual synchronization, and seamless operation during high visitor engagement throughout the event.
The Jigsaw Puzzle for UAE National Day 54 project successfully combined interactive entertainment, collaboration, and national celebration into a highly engaging digital experience. By allowing participants to collectively complete a UAE-themed puzzle in real time, the installation created a memorable and immersive activity that celebrated unity and national pride.
The project showcased the innovative use of interactive technology and gamification in event experiences while delivering a visually captivating centerpiece for the UAE National Day celebrations.
Mosaic Tree Notes with Real-Time Printing & Interactive Display made in Unity
Mosaic Tree Notes is an interactive digital installation developed in Unity that transforms participant messages into a growing virtual tree experience. The project was designed as an engaging event activation where guests could submit notes and messages through a tablet placed on the podium.
As soon as a note was submitted, it appeared instantly as a leaf attached to a dynamically growing digital tree displayed on a large screen. Over time, the installation evolved into a complete mosaic tree filled with personalized leaves and participant messages, symbolizing creativity, collaboration, and audience engagement.
The project also featured automatic note printing with a custom logo border, allowing participants to receive branded physical copies of their submitted notes as memorable keepsakes.
The experience was developed in Unity with real-time API integration for seamless synchronization between the tablet input system, printing workflow, and large-screen visualization.
Unity enabled smooth animations, dynamic tree growth, and responsive real-time rendering for the interactive installation.
Participants entered their personalized messages and notes using a tablet placed on the podium. The system captured submissions instantly through API integration.
Every submitted note dynamically generated a new leaf on the digital tree. The tree continuously expanded throughout the event, creating a visually engaging mosaic filled with participant contributions.
The evolving tree and newly added notes were displayed in real time on a large LED screen, allowing attendees to witness the installation grow interactively during the event.
Each submitted note was automatically printed with a customized logo-bordered frame, giving participants a branded physical takeaway.
The tablet interface was designed to provide a quick and simple note submission experience for participants of all age groups.
Smooth leaf animations, organic tree growth effects, and real-time note appearance enhanced the visual appeal of the installation and created an immersive audience experience.
The system ensured instant synchronization between note submission, digital tree visualization, and printing operations for a seamless interactive workflow.
The application was tested extensively to ensure:
Stress testing was conducted to verify performance stability during high participant engagement and simultaneous note submissions.
The Mosaic Tree Notes project successfully combined interactive technology, audience participation, and visual storytelling into a memorable event experience. By transforming participant messages into dynamically growing leaves on a digital tree, the installation created a collaborative artwork that evolved throughout the event in real time.
The integration of live visualization, API-driven synchronization, and automatic branded note printing delivered both digital engagement and personalized physical interaction, making the experience highly immersive and impactful for attendees.
Nutri Marks Falling Game with Kinect Interaction is an event activity for UAE made in Unity.
Nutri Marks Falling Game is an interactive awareness-based experience developed in Unity using Kinect sensor technology. The project was designed to educate participants about nutritional classifications by engaging them in a fun and immersive motion-controlled activity. Players interacted physically with falling food items and sorted or identified them according to their correct Nutri Mark category, such as placing water in Nutri A.
The experience combined gamification, motion tracking, and educational content to create an engaging learning environment that encouraged healthy food awareness through real-time body interaction.
The project was developed in Unity with Kinect sensor integration for full-body motion tracking and gesture-based interaction. The system enabled users to control gameplay naturally through physical movements without requiring handheld controllers.
Players controlled the experience using body movements captured through the Kinect sensor. Hand and body gestures were used to interact with falling food items in real time.
Different food and beverage items continuously fell from the top of the screen. Participants had to identify and move the correct items into their corresponding Nutri Mark categories.
Each food item belonged to a specific Nutri Mark grade, such as:
This mechanic helped users learn nutritional value classifications through active participation.
Players received instant visual feedback and scoring based on correct or incorrect food sorting, making the experience competitive and educational simultaneously.
The interface was designed to work seamlessly with Kinect body tracking, allowing users of all age groups to participate easily without prior training.
Smooth falling animations, responsive movements, and engaging visual feedback enhanced the gameplay experience and maintained participant engagement.
Correct classifications triggered positive animations and score updates, while incorrect selections provided immediate learning cues to reinforce nutritional awareness.
The system was optimized to ensure:
Stress testing was conducted to validate performance stability during extended event usage and high participant turnover.
The Nutri Marks Falling Game successfully combined motion-based interaction, gamification, and nutritional education into a highly engaging experience. By utilizing Kinect-powered body tracking and interactive gameplay mechanics, the project transformed nutritional awareness into a fun and memorable activity for participants.
The installation effectively encouraged users to understand food classifications and healthy choices through active participation, while showcasing innovative use of interactive technology for educational and event-based experiences.
Mosaic Wall with Map Layout & Photo Printing is an event activity for DOF UAE made in Unity.
Mosaic Wall with Map Layout & Photo Printing is an engaging interactive project developed in Unity for the Department of Finance Dinner event in the UAE. This innovative experience allowed attendees to upload their photos of their own painting or text via QR code scanning, have them printed instantly with aUAE Flag, and see them displayed on a large screen as part of a dynamic mosaic wall. The project combined personalization and advanced technology to create a memorable event highlight, showcasing the Department of Finance commitment to innovation and guest engagement.
Platform:
Developed in Unity, the project ensured smooth real-time integration of writing/painting uploads, printing, and display it on UAE Map. Unity’s capabilities allowed for dynamic visuals and seamless user interaction.
Mechanics:
Intuitive Design:
Performance Optimization:
The Mosaic Wall with Map Layout & Photo Printing project successfully blended personalization, technology, and visual storytelling to create a standout experience at the Department of Finance event. By enabling attendees to upload and print writing/painting while displaying them on a dynamic mosaic wall, the project highlighted the Department of Finance’s dedication to innovation and guest engagement. This memorable installation not only captivated attendees but also reinforced the UAE Map’s presence in a unique and impactful way.
Fitness Activation | Wellness Expo | Interactive Cycling Game made in Unity.
The Smoothie Power Challenge is a gamified cycling experience built in Unity and designed for wellness events. Participants pedal a stationary bike outfitted with Arduino-based sensors to power an on-screen avatar racing toward a finish line. Upon crossing the line, riders earn a smoothie gift, seamlessly blending physical activity with real-time game feedback
By integrating Arduino hall-effect sensors with Unity’s scripting API, we captured pedal cadence data, filtered and smoothed the readings, and translated them into avatar velocity in real time.
Developed entirely in Unity 3D (C#), the project features a serial communication module for Arduino input, a movement controller for the avatar, and an animation system to trigger the reward sequence.
Optimized for Windows PCs connected to an Arduino Uno and stationary bicycle setup—ideal for turnkey event kiosks.
Arduino Sensor Module: Detects wheel rotations via hall-effect sensors.
Serial Data Handler: Unity script that reads, debounces, and normalizes RPM data.
Avatar Controller: Maps normalized RPM to forward motion on a 3D track.
Reward System: Launches smoothie-dispensing animation and on-screen celebration.
Players pedal to accelerate their avatar. The direct mapping of pedaling speed to in-game velocity creates an intuitive, effort-driven racing mechanic.
A clean HUD displays real-time RPM, distance remaining, and a progress bar. Start and finish screens feature clear prompts and celebratory graphics.
Minimal visual clutter keeps focus on pedaling. Bold, high-contrast gauges and progress indicators ensure immediate understanding for riders of all ages.
Event staff can adjust pedaling thresholds, track length, and gift parameters via a simple JSON config file—no code changes required.
Background environments pulse and shift color intensity based on pedal speed, creating a more engaging, energy-driven aesthetic.
Instant updates to the speedometer and avatar movement reinforce the user’s physical input, maintaining high engagement without perceptible lag.
Field-tested with dozens of participants to ensure reliable sensor readings, stable serial communication, and smooth avatar motion under continuous use.
Leveraged Unity’s Job System and optimized asset bundling to maintain a steady 60 FPS, even during prolonged event operation.
Complete Unity project with Arduino integration
Arduino firmware and wiring diagrams
Windows build packages for rapid deployment
Configuration guide for event customization
Structured with modular C# scripts and ScriptableObjects for easy extension and maintenance, running on Unity 2021 LTS.
Start/finish screens customized with event branding and sponsor logos to reinforce the wellness expo’s identity.
The Smoothie Power Challenge successfully fused physical exertion with digital gaming, driving high participant engagement and leaving a lasting impression. It demonstrates how combining simple hardware sensors with interactive Unity experiences can deliver both fun and fitness at large-scale events.
Event Activation | UAE | AI-Powered Mood & Personality Experience made in Unity.
The Human Nature Detection Application was created for a large-scale public event in the UAE. It engages users through an interactive series of questions designed to detect their mood and reveal their personality traits. Built as a real-time analysis tool with an immersive visual reveal, the application offered each participant a unique, personalized experience.
The project was developed using a blend of psychological evaluation techniques, data-driven algorithms, and interactive storytelling. By capturing user responses, the system dynamically analyzed behavior patterns to produce a human nature profile.
Leveraging Unity as the core game engine, the experience was built with real-time interaction in mind. The system flows seamlessly from data input to animated results, offering both entertainment and insight to users.
The application was developed for Windows-based touchscreen kiosks, optimized for event-scale deployment with multi-user support.
Questionnaire System: Tailored sequence of mood/personality questions.
Data Processor: Real-time evaluator that matches responses with mood profiles.
Visual Reveal: Custom animations that display a user’s nature.
Users engage with the system by answering multiple-choice questions. Based on their answers, the backend logic determines one of several nature/mood types and transitions to a visually rich results screen.
The interface was developed for touch-based interaction, featuring clear navigation, animated transitions, and custom visual themes to match the event’s branding.
Each interaction was carefully designed for intuitive flow, allowing users of all ages to complete the experience without guidance, making it ideal for high-traffic environments.
A back-end manager enabled easy updates to the questionnaire and mood profiles without needing to alter the core code, making it scalable and reusable for future events.
Each revealed personality type was matched with vibrant, animated visuals designed to evoke emotions and excitement. This created a memorable and share-worthy moment for every participant.
The system processed answers instantly and generated feedback within seconds, ensuring smooth engagement without downtime or loading delays.
The application underwent thorough QA testing across devices and scenarios to ensure reliability under continuous use during the event. Edge cases and input anomalies were handled gracefully.
Code and assets were optimized to deliver lag-free performance even after hours of continuous operation. Memory management and frame rates were closely monitored during development.
Full Unity-based application ready for deployment
Branded visuals and animations
Configurable question and result framework
Touchscreen-ready UI
Documentation for future scalability
Built using Unity 3D, the application featured a modular architecture that allowed future updates and branding changes with minimal effort.
The final reveal screen incorporated event-branded elements, including themed frames and logos to ensure alignment with the event’s identity.
The Human Nature Detection Application was a standout feature at the UAE event, combining emotionally engaging content, AI-driven insights, and visually dynamic experiences. Designed for scalability, customization, and user enjoyment, it stands as a testament to the power of merging psychology with interactive technology.
Save The Ocean is an event activity for UAE made in Unity.
Project Overview:
Save the Ocean is an action-based educational game developed in Unity, created to promote environmental awareness through engaging gameplay. In this interactive experience, trash items fall from the top of the screen, and users must quickly crush them to clean the ocean. At the same time, sea creatures swim in from the left and right sides, and players must avoid harming them. Combining fun mechanics with an important environmental message, Save the Ocean offered players an exciting challenge while encouraging positive action.
Methodology:
Game Development:
Platform:
Developed in Unity, the application ensured real-time object spawning, touch detection, collision handling, and smooth animations, providing a responsive and enjoyable experience across a range of devices.
Game Components:
Mechanics:
Falling Trash Items: Various types of ocean litter, such as plastic bottles and bags, dropped from the top of the screen at increasing speeds.
Crushing Mechanism: Players had to tap or click on the trash items to crush and remove them before they reached the bottom.
Sea Creatures: Friendly ocean animals like turtles and fish appeared from the sides, and players needed to avoid tapping them to prevent losing points or ending the game.
User Interface Development:
Intuitive Design:
Simple Controls: One-tap interaction made the game accessible to players of all ages.
Clear Visual Cues: Trash items and sea creatures were visually distinct, allowing quick and easy recognition during fast-paced gameplay.
Dynamic Animations: Smooth item movements, splashing effects when trash was crushed, and natural swimming motions for the sea creatures enriched the overall experience.
Testing and Validation:
Performance Optimization:
Conducted thorough testing to ensure accurate touch/click detection, especially during high-speed sequences.
Optimized animations and object spawning to maintain consistent performance without frame drops.
Balanced difficulty progression to keep players challenged while avoiding frustration.
Deliverables:
Unity-Based Application: A fully functional action game promoting environmental consciousness through engaging mechanics.
Educational Gameplay: Fun yet meaningful gameplay encouraging players to think about protecting ocean life.
Dynamic Visual Effects: High-quality animations and effects enhancing the feeling of an underwater environment.
Conclusion:
The Save the Ocean project successfully combined entertainment with environmental education, creating an enjoyable way for players to engage with an important cause. Through fast-paced trash crushing and careful avoidance of sea creatures, the game emphasized the importance of ocean conservation. Built with Unity, this project showcased how interactive experiences can deliver powerful messages while keeping users entertained.
Trivia Game is an event activity for UAE made in Unity.
Project Overview:
Event Game Hub – Abu Dhabi Edition is a vibrant interactive application developed in Unity, featuring three classic games: Who Wants to Be a Millionaire, Family Feud, and Wheel of Fortune. Specially designed for a major event in Abu Dhabi, this all-in-one entertainment hub offered guests an exciting, engaging, and competitive gaming experience. By recreating beloved TV game shows with customized branding and event-specific content, the app enhanced guest interaction and created unforgettable event moments.
Methodology:
Game Development:
Platform:
Built using Unity, the application ensured smooth navigation between multiple games, real-time responsiveness, and visually appealing interfaces, delivering a polished and professional entertainment solution for large audiences.
Game Components:
Mechanics:
Who Wants to Be a Millionaire: A trivia-based game where participants answered progressively harder questions to climb the prize ladder, complete with lifelines for added strategy.
Family Feud: Teams competed by guessing the most popular survey answers, promoting teamwork and lively competition.
Wheel of Fortune: Players spun a virtual wheel to solve word puzzles, testing their luck and problem-solving skills in a thrilling format.
User Interface Development:
Intuitive Design:
Easy Navigation: A unified menu system allowed users to quickly select and jump into any of the three games.
Custom Branding: Each game featured Abu Dhabi event-specific visuals, creating a cohesive and localized experience.
Dynamic Animations: Smooth transitions, engaging visual effects, and authentic sound effects replicated the feel of the original TV shows.
Testing and Validation:
Performance Optimization:
Rigorous playtesting to ensure each game functioned flawlessly across different device types and input methods.
Verified fast loading times and stable performance even with high guest participation.
Fine-tuned question databases, survey results, and puzzle setups to ensure fairness and variety.
Deliverables:
Unity-Based Application: A polished, multi-game application featuring Who Wants to Be a Millionaire, Family Feud, and Wheel of Fortune.
Customized Game Content: Questions, puzzles, and surveys tailored for the Abu Dhabi event audience.
Event-Ready System: A ready-to-run entertainment platform that boosted guest engagement and excitement.
Conclusion:
The Event Game Hub – Abu Dhabi Edition successfully brought the thrill of popular TV game shows to a live event environment, creating a lively, interactive experience for all attendees. By delivering seamless gameplay, custom event branding, and crowd-pleasing entertainment, the app highlighted the power of Unity in crafting versatile, professional event solutions that left a lasting impression.







