Scratch Me with Lidar Sensor
Scratch Me with Lidar Sensor is an event activity for UAE made in Unity.
<span style="color: rgba(255, 255, 255, 0.9); font-family: -apple-system, system-ui, 'system-ui', 'Segoe UI', Roboto, 'Helvetica Neue', 'Fira Sans', Ubuntu, Oxygen, 'Oxygen Sans', Cantarell, 'Droid Sans', 'Apple Color Emoji', 'Segoe UI Emoji', 'Segoe UI Emoji', 'Segoe UI Symbol', 'Lucida Grande', Helvetica, Arial, sans-serif; font-size: 14px; background-color: #1b1f23;">I, Bilal Ahmad, majored in Games Development(2D, 3D & Hypercasual Games) with a demonstrated history of working in the internet industry. Highly skilled Senior Unity Developer with expertise in Game Development (3D, 2D, Hypercasual), 3D Apps, Augmented Reality (AR), Machine Learning, Digital Twins of Industries or Metaverse, Prompt Engineering in Unity, IOS & Android Apps Publishing on stores.</span> <br style="box-sizing: inherit; color: rgba(255, 255, 255, 0.9); font-family: -apple-system, system-ui, 'system-ui', 'Segoe UI', Roboto, 'Helvetica Neue', 'Fira Sans', Ubuntu, Oxygen, 'Oxygen Sans', Cantarell, 'Droid Sans', 'Apple Color Emoji', 'Segoe UI Emoji', 'Segoe UI Emoji', 'Segoe UI Symbol', 'Lucida Grande', Helvetica, Arial, sans-serif; font-size: 14px; background-color: #1b1f23;" /><br style="box-sizing: inherit; color: rgba(255, 255, 255, 0.9); font-family: -apple-system, system-ui, 'system-ui', 'Segoe UI', Roboto, 'Helvetica Neue', 'Fira Sans', Ubuntu, Oxygen, 'Oxygen Sans', Cantarell, 'Droid Sans', 'Apple Color Emoji', 'Segoe UI Emoji', 'Segoe UI Emoji', 'Segoe UI Symbol', 'Lucida Grande', Helvetica, Arial, sans-serif; font-size: 14px; background-color: #1b1f23;" /><span style="color: rgba(255, 255, 255, 0.9); font-family: -apple-system, system-ui, 'system-ui', 'Segoe UI', Roboto, 'Helvetica Neue', 'Fira Sans', Ubuntu, Oxygen, 'Oxygen Sans', Cantarell, 'Droid Sans', 'Apple Color Emoji', 'Segoe UI Emoji', 'Segoe UI Emoji', 'Segoe UI Symbol', 'Lucida Grande', Helvetica, Arial, sans-serif; font-size: 14px; background-color: #1b1f23;">Effective communication, leadership experience, and a passion for game development with the ability of a quick learner and a keen observer allowing me to adapt and carry out daily routines efficiently, make me an ideal candidate for being hired.</span>
Scratch Me with Lidar Sensor is an event activity for UAE made in Unity.
Project Overview:
Scratch Me with Lidar Sensor is an interactive installation developed in Unity, designed to engage attendees through a playful scratch-and-reveal experience. Installed at ground level, the project used a Lidar sensor to detect user movements across the surface. As users “scratched” the screen with their feet or hands, hidden messages were revealed, offering a dynamic and memorable interaction. The project seamlessly blended cutting-edge sensor technology with gamified interaction to captivate audiences and promote user engagement.
Methodology:
Game Development:
Platform:
Developed in Unity, the application ensured real-time movement detection, scratch visualization, and message reveal animations. Unity’s flexibility allowed for the creation of highly responsive and visually dynamic scratch surfaces.
Game Components:
Mechanics:
Lidar Sensor Detection: A Lidar sensor accurately tracked user movement on the ground-mounted screen, interpreting physical interactions as scratch actions.
Scratch Screens: Users scratched different areas of the screen, gradually uncovering hidden messages underneath.
Message Display: As scratching continued, personalized or branded messages were dynamically revealed, creating an element of surprise and engagement.
User Interface Development:
Intuitive Design:
Natural Interaction: The scratch mechanism felt intuitive and required no instructions, encouraging spontaneous participation from users of all ages.
Smooth Visuals: Real-time scratch animations and seamless message reveals enhanced the overall experience, keeping users entertained.
Immediate Feedback: The system instantly responded to user movements, ensuring a lively and interactive session.
Testing and Validation:
Performance Optimization:
Conducted extensive testing to ensure the Lidar sensor consistently and accurately detected a range of movements.
Verified real-time response without lags, even with multiple users interacting simultaneously.
Fine-tuned scratch sensitivity to balance user effort and message reveal timing perfectly.
Deliverables:
Unity-Based Application: A robust application integrating Lidar sensor input, scratch effects, and real-time message display.
Scratchable Screens: Custom-designed digital surfaces that created a rewarding and playful scratching experience.
Dynamic Message Reveal: Hidden messages that were revealed interactively as users engaged with the screen.
Conclusion:
The Scratch Me with Lidar Sensor project successfully combined innovative sensor technology and interactive gamification to deliver an unforgettable experience. By allowing users to physically engage with a scratchable digital surface and uncover hidden messages, the installation captured attention and created lasting impressions. This project demonstrated a creative use of Lidar technology within Unity, emphasizing real-time interaction, user enjoyment, and cutting-edge experiential design.
Mosaic Wall is an event activity for Borouge UAE made in Unity.
Mosaic Wall with Photo Printing is an engaging interactive project developed in Unity for the Borouge Dinner event in the UAE. This innovative experience allowed attendees to upload their photos via QR code scanning, have them printed instantly with a Borouge-branded frame, and see them displayed on a large screen as part of a dynamic mosaic wall. The project combined personalization and advanced technology to create a memorable event highlight, showcasing Borouge’s commitment to innovation and guest engagement.
Platform:
Developed in Unity, the project ensured smooth real-time integration of photo uploads, printing, and display. Unity’s capabilities allowed for dynamic visuals and seamless user interaction.
Mechanics:
Intuitive Design:
Performance Optimization:
The Mosaic Wall with Photo Printing project successfully blended personalization, technology, and visual storytelling to create a standout experience at the Borouge Dinner event. By enabling attendees to upload and print photos while displaying them on a dynamic mosaic wall, the project highlighted Borouge’s dedication to innovation and guest engagement. This memorable installation not only captivated attendees but also reinforced Borouge’s brand presence in a unique and impactful way.
Quiz Game is an educational event activity in a governmental event UAE made in Unity.
Quiz Game is an interactive and bilingual trivia game developed in Unity, designed to engage players in both English and Arabic. The game offers a fun and educational experience, allowing participants to answer questions, track their scores, and compete for the top position on the leaderboard. With its intuitive interface and dual-language support, the game caters to a wide audience, promoting inclusivity and cultural relevance.
Platform:
Developed using Unity to ensure high performance and smooth functionality across devices.
The Quiz Game is a versatile and inclusive trivia experience that bridges cultural and linguistic gaps. By offering support for English and Arabic, it caters to a wide range of players, promoting engagement and learning in a fun, competitive environment. With its dynamic scoring, interactive gameplay, and real-time leaderboard, the game ensures an exciting and educational experience for all participants.
Reduce, Reuse, Recycle is an event activity in a governmental event UAE made in Unity.
Reduce, Reuse, Recycle is an educational and interactive waste awareness game developed in Unity for Borouge. Designed to promote sustainability, the game leverages Kinect motion sensor technology to engage players in an immersive activity that encourages proper waste segregation. Players use their physical movements to direct falling garbage into the correct recycling bins, combining fun and education in a unique way. The game also features a local leaderboard, adding a competitive edge to the experience. This game was showcased at an event in the UAE, inspiring participants to adopt environmentally friendly practices.
Created in Unity to deliver a high-quality, interactive experience with smooth gameplay and dynamic visuals.
The game uses Kinect motion sensors to capture players’ real-world movements, translating them into in-game actions for a hands-on and engaging experience.
The Reduce, Reuse, Recycle game for Borouge exemplifies the power of technology in promoting sustainability. By blending education with entertainment, the game delivers an impactful message about waste segregation while ensuring a fun and engaging experience. With Kinect motion controls and a competitive leaderboard, the game successfully combines learning and play, leaving a lasting impression on event participants in the UAE.
Mosaic Wall is an event activity in a governmental event UAE made in Unity.
Mosaic Wall is an interactive digital installation developed in Unity for an event in the UAE, designed to create a visually stunning and engaging experience for visitors. The application connects to an API to retrieve images uploaded by event attendees. These images dynamically appear on the screen, animate as they move towards a central display, and ultimately combine to form a vibrant mosaic of the event’s logo. This captivating installation not only celebrates audience participation but also serves as a powerful visual representation of community and collaboration.
Platform:
Built using Unity to ensure smooth animations, high-quality visuals, and real-time processing of attendee-submitted images.
API Integration:
The application communicates with an API to fetch visitor-uploaded images in real time, ensuring a seamless and automated flow of data.
Image Retrieval and Animation:
The Mosaic Wall is a remarkable blend of technology and creativity, delivering a memorable and interactive experience for event attendees in the UAE. By integrating real-time image uploads with dynamic animations, the application fosters a sense of community and excitement. As the mosaic wall comes to life with attendees’ contributions, it transforms the event space into a vibrant celebration of unity and shared moments, leaving a lasting impression on all who participate.
Interactive Video Player for Industrialists Program is an event activity for Industrialists Program UAE made in Unity.
Interactive Video Player for Industrialists Program is an innovative solution developed for a prestigious event in the UAE, designed to enhance audience engagement and create memorable experiences. The system, created in Unity, integrates seamlessly with Arduino hardware to deliver an interactive feature for celebrating successful business deals. Each of the 70 tables in the event hall was equipped with a button that, when pressed, triggered a congratulatory message on the video screen, symbolizing the closing of a deal.
Platform:
Developed using Unity, ensuring smooth integration of visual and interactive elements for a flawless user experience.
Hardware Integration:
The system utilizes Arduino technology, connecting each table’s button to the central Unity application to ensure real-time responsiveness.
Interactive Video Player:
Table Button Setup:
Centralized Control:
Event-Focused Design:
Comprehensive Testing:
Performance Optimization:
The Interactive Video Player for Industrialists Program exemplifies the fusion of technology and event engagement. By combining Unity’s powerful visual capabilities with Arduino’s interactive hardware, the system delivered a unique, celebratory experience for the event’s attendees. With its real-time responsiveness and elegant design, the system added a touch of innovation and excitement, celebrating the success of each deal in an impactful and memorable way.
Fruit Frenzy – UniFrutti Game is an event activity game made in Unity.
Fruit Frenzy is a vibrant match-3 puzzle game developed in Unity for Unifruiti, designed as an engaging activity for a public event in the UAE. Drawing inspiration from the popular Candy Crush game, Fruit Frenzy challenges players to match colorful fruits in rows or columns to score points and clear levels. The game offers an interactive and visually appealing experience, encouraging event visitors to test their strategy and puzzle-solving skills.
Platform:
Developed using Unity to ensure smooth performance, immersive graphics, and compatibility across event setups.
Gameplay Design:
The game incorporates a dynamic match-3 mechanic, requiring players to align fruits by swapping adjacent pieces. Successful matches trigger satisfying animations, rewarding players with points and power-ups.
Core Mechanics:
Scoring System:
Event Customization:
Engaging Design:
Event-Specific Features:
Beta Testing:
Performance Optimization:
Fruit Frenzy is a fun and interactive match-3 puzzle game that embodies the spirit of Unifruiti by engaging players with vibrant fruit-themed gameplay. Built for a public event in the UAE, the game offers an accessible yet challenging experience that captivates players of all ages. By combining Unity’s powerful development tools with creative design, Fruit Frenzy delivers an entertaining activity that fosters competition, excitement, and a memorable connection to Unifruiti’s brand.
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Abra Boat Racing is an interactive event-based game developed in Unity, inspired by the traditional Abra boats of the UAE. This immersive racing experience combines the thrill of competition with cultural elements, offering visitors a chance to navigate waterways in a virtual environment. Players control their boats using a steering mechanism and an acceleration pedal, racing to achieve the best time. The game also features a local leaderboard, encouraging competitive gameplay among participants.
Platform:
Developed using Unity, the game leverages the engine’s robust capabilities to deliver high-performance gameplay and stunning visual fidelity.
Players interact with the game via a physical steering wheel and an acceleration pedal, providing a realistic and engaging racing experience.
Local Leaderboard:
Abra Boat Racing combines technology with tradition, offering an engaging and culturally resonant experience for event visitors. The game showcases the power of Unity in creating realistic simulations while utilizing interactive control systems to enhance user engagement. With its competitive leaderboard and immersive gameplay, Abra Boat Racing stands out as a unique event activity, celebrating the spirit of competition and the heritage of Abra boats.







