Reduce, Reuse, Recycle

Reduce, Reuse, Recycle is an event activity in a governmental event UAE made in Unity.

Project Overview:

Reduce, Reuse, Recycle is an educational and interactive waste awareness game developed in Unity for Borouge. Designed to promote sustainability, the game leverages Kinect motion sensor technology to engage players in an immersive activity that encourages proper waste segregation. Players use their physical movements to direct falling garbage into the correct recycling bins, combining fun and education in a unique way. The game also features a local leaderboard, adding a competitive edge to the experience. This game was showcased at an event in the UAE, inspiring participants to adopt environmentally friendly practices.


Methodology:
Game Development:
Platform:

Created in Unity to deliver a high-quality, interactive experience with smooth gameplay and dynamic visuals.

Kinect Integration:

The game uses Kinect motion sensors to capture players’ real-world movements, translating them into in-game actions for a hands-on and engaging experience.


Game Components:
Gameplay Mechanics:
  • Interactive Waste Sorting: Players must physically move left or right to guide falling garbage into the correct recycling bins, making the activity intuitive and physically engaging.
  • Educational Focus: The game reinforces the principles of waste segregation, teaching players about proper recycling practices.
Motion Sensor Controls:
  • Real-Time Responsiveness: Kinect sensors ensure that player movements are captured accurately and reflected in the game without delay.
  • Physical Engagement: By using body movements, players experience a fun and active way to learn about environmental responsibility.
Leaderboard:
  • Local Leaderboard: Tracks and displays players’ scores in real-time, fostering a sense of competition and encouraging repeated play.
  • Sustainability Awareness: Rewards players for their accuracy and quick reflexes, promoting awareness in an enjoyable manner.

User Interface Development:
Educational Design:
  • Clear Instructions: The interface provides simple and effective guidance, ensuring players of all ages can participate.
  • Visual Appeal: Bright and engaging graphics keep players entertained while conveying the importance of waste segregation.

Testing and Validation:
Kinect Functionality Testing:
  • Verified the accuracy and responsiveness of motion tracking across various player movements and scenarios.
Performance Optimization:
  • Ensured smooth gameplay and real-time leaderboard updates, even with high event activity.

Deliverables:
  • Unity-Based Game: A fully interactive game designed to educate players on recycling.
  • Kinect Integration: Motion-based controls for a physically engaging experience.
  • Leaderboard System: Tracks player performance locally, adding competitive excitement.

Conclusion:

The Reduce, Reuse, Recycle game for Borouge exemplifies the power of technology in promoting sustainability. By blending education with entertainment, the game delivers an impactful message about waste segregation while ensuring a fun and engaging experience. With Kinect motion controls and a competitive leaderboard, the game successfully combines learning and play, leaving a lasting impression on event participants in the UAE.