Bilal's Portfolio Bilal's Portfolio
Bilal's Portfolio

<span style="color: rgba(255, 255, 255, 0.9); font-family: -apple-system, system-ui, 'system-ui', 'Segoe UI', Roboto, 'Helvetica Neue', 'Fira Sans', Ubuntu, Oxygen, 'Oxygen Sans', Cantarell, 'Droid Sans', 'Apple Color Emoji', 'Segoe UI Emoji', 'Segoe UI Emoji', 'Segoe UI Symbol', 'Lucida Grande', Helvetica, Arial, sans-serif; font-size: 14px; background-color: #1b1f23;">I, Bilal Ahmad, majored in Games Development(2D, 3D & Hypercasual Games) with a demonstrated history of working in the internet industry. Highly skilled Senior Unity Developer with expertise in Game Development (3D, 2D, Hypercasual), 3D Apps, Augmented Reality (AR), Machine Learning, Digital Twins of Industries or Metaverse, Prompt Engineering in Unity, IOS & Android Apps Publishing on stores.</span> <br style="box-sizing: inherit; color: rgba(255, 255, 255, 0.9); font-family: -apple-system, system-ui, 'system-ui', 'Segoe UI', Roboto, 'Helvetica Neue', 'Fira Sans', Ubuntu, Oxygen, 'Oxygen Sans', Cantarell, 'Droid Sans', 'Apple Color Emoji', 'Segoe UI Emoji', 'Segoe UI Emoji', 'Segoe UI Symbol', 'Lucida Grande', Helvetica, Arial, sans-serif; font-size: 14px; background-color: #1b1f23;" /><br style="box-sizing: inherit; color: rgba(255, 255, 255, 0.9); font-family: -apple-system, system-ui, 'system-ui', 'Segoe UI', Roboto, 'Helvetica Neue', 'Fira Sans', Ubuntu, Oxygen, 'Oxygen Sans', Cantarell, 'Droid Sans', 'Apple Color Emoji', 'Segoe UI Emoji', 'Segoe UI Emoji', 'Segoe UI Symbol', 'Lucida Grande', Helvetica, Arial, sans-serif; font-size: 14px; background-color: #1b1f23;" /><span style="color: rgba(255, 255, 255, 0.9); font-family: -apple-system, system-ui, 'system-ui', 'Segoe UI', Roboto, 'Helvetica Neue', 'Fira Sans', Ubuntu, Oxygen, 'Oxygen Sans', Cantarell, 'Droid Sans', 'Apple Color Emoji', 'Segoe UI Emoji', 'Segoe UI Emoji', 'Segoe UI Symbol', 'Lucida Grande', Helvetica, Arial, sans-serif; font-size: 14px; background-color: #1b1f23;">Effective communication, leadership experience, and a passion for game development with the ability of a quick learner and a keen observer allowing me to adapt and carry out daily routines efficiently, make me an ideal candidate for being hired.</span>

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Mosaic Wall with Map Layout & Photo Printing

Mosaic Wall with Map Layout & Photo Printing

Mosaic Wall with Map Layout & Photo Printing is an event activity for DOF UAE made in Unity.

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Project Overview:

Mosaic Wall with Map Layout & Photo Printing is an engaging interactive project developed in Unity for the Department of Finance Dinner event in the UAE. This innovative experience allowed attendees to upload their photos of their own painting or text via QR code scanning, have them printed instantly with aUAE Flag, and see them displayed on a large screen as part of a dynamic mosaic wall. The project combined personalization and advanced technology to create a memorable event highlight, showcasing the Department of Finance commitment to innovation and guest engagement.


Methodology:
Game Development:

Platform:
Developed in Unity, the project ensured smooth real-time integration of writing/painting uploads, printing, and display it on UAE Map. Unity’s capabilities allowed for dynamic visuals and seamless user interaction.


Game Components:

Mechanics:

  • QR Code Scanning: Guests scanned a QR code to upload their photos directly from their smartphones.
  • Photo Printing: Each uploaded photo was immediately printed with a customized Borouge-branded frame, providing attendees with a personalized keepsake.
  • Mosaic Wall Display: Photos were dynamically displayed on a large digital screen, forming a visually striking mosaic wall inside the Map.

User Interface Development:

Intuitive Design:

  • User-Friendly Upload Process: The QR code upload system was designed to be quick and straightforward, ensuring accessibility for all attendees.
  • Dynamic Visuals: The mosaic wall featured smooth animations, enhancing the visual appeal and creating a captivating centerpiece for the event.
  • Real-Time Feedback: Photos appeared instantly on the screen after uploading, ensuring an engaging and responsive experience.

Testing and Validation:

Performance Optimization:

  • Verified real-time integration of writing/painting uploads, printing, and screen display to ensure the system could handle high user activity without delays or errors.
  • Conducted stress tests to confirm reliable performance during peak event moments.

Deliverables:
  • Unity-Based Application: A seamless application for QR code scanning, photo printing, and mosaic wall display.
  • Custom-Branded Frames: Personalized photo prints with a Map-themed frame as a takeaway for guests.
  • Dynamic Mosaic Wall: A visually appealing digital installation showcasing attendees’ photos in real time.

Conclusion:

The Mosaic Wall with Map Layout & Photo Printing project successfully blended personalization, technology, and visual storytelling to create a standout experience at the Department of Finance event. By enabling attendees to upload and print writing/painting while displaying them on a dynamic mosaic wall, the project highlighted the Department of Finance’s dedication to innovation and guest engagement. This memorable installation not only captivated attendees but also reinforced the UAE Map’s presence in a unique and impactful way.

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386

Smoothie Power Challenge

Smoothie Power Challenge

Fitness Activation | Wellness Expo | Interactive Cycling Game made in Unity.

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Project Overview:

The Smoothie Power Challenge is a gamified cycling experience built in Unity and designed for wellness events. Participants pedal a stationary bike outfitted with Arduino-based sensors to power an on-screen avatar racing toward a finish line. Upon crossing the line, riders earn a smoothie gift, seamlessly blending physical activity with real-time game feedback

Methodology:

By integrating Arduino hall-effect sensors with Unity’s scripting API, we captured pedal cadence data, filtered and smoothed the readings, and translated them into avatar velocity in real time.


Game Development:

Developed entirely in Unity 3D (C#), the project features a serial communication module for Arduino input, a movement controller for the avatar, and an animation system to trigger the reward sequence.


Platform:

Optimized for Windows PCs connected to an Arduino Uno and stationary bicycle setup—ideal for turnkey event kiosks.


Game Components:

  • Arduino Sensor Module: Detects wheel rotations via hall-effect sensors.

  • Serial Data Handler: Unity script that reads, debounces, and normalizes RPM data.

  • Avatar Controller: Maps normalized RPM to forward motion on a 3D track.

  • Reward System: Launches smoothie-dispensing animation and on-screen celebration.


Mechanics:

Players pedal to accelerate their avatar. The direct mapping of pedaling speed to in-game velocity creates an intuitive, effort-driven racing mechanic.


User Interface Development:

A clean HUD displays real-time RPM, distance remaining, and a progress bar. Start and finish screens feature clear prompts and celebratory graphics.


Intuitive Design:

Minimal visual clutter keeps focus on pedaling. Bold, high-contrast gauges and progress indicators ensure immediate understanding for riders of all ages.


User-Friendly Upload Process:

Event staff can adjust pedaling thresholds, track length, and gift parameters via a simple JSON config file—no code changes required.


Dynamic Visuals:

Background environments pulse and shift color intensity based on pedal speed, creating a more engaging, energy-driven aesthetic.


Real-Time Feedback:

Instant updates to the speedometer and avatar movement reinforce the user’s physical input, maintaining high engagement without perceptible lag.


Testing and Validation:

Field-tested with dozens of participants to ensure reliable sensor readings, stable serial communication, and smooth avatar motion under continuous use.


Performance Optimization:

Leveraged Unity’s Job System and optimized asset bundling to maintain a steady 60 FPS, even during prolonged event operation.


Deliverables:

  • Complete Unity project with Arduino integration

  • Arduino firmware and wiring diagrams

  • Windows build packages for rapid deployment

  • Configuration guide for event customization


Unity-Based Application:

Structured with modular C# scripts and ScriptableObjects for easy extension and maintenance, running on Unity 2021 LTS.


Custom-Branded Frames:

Start/finish screens customized with event branding and sponsor logos to reinforce the wellness expo’s identity.


Conclusion:

The Smoothie Power Challenge successfully fused physical exertion with digital gaming, driving high participant engagement and leaving a lasting impression. It demonstrates how combining simple hardware sensors with interactive Unity experiences can deliver both fun and fitness at large-scale events.

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386

Human Nature Detection Application

Human Nature Detection Application

Event Activation | UAE | AI-Powered Mood & Personality Experience made in Unity.

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Project Overview:

The Human Nature Detection Application was created for a large-scale public event in the UAE. It engages users through an interactive series of questions designed to detect their mood and reveal their personality traits. Built as a real-time analysis tool with an immersive visual reveal, the application offered each participant a unique, personalized experience.


Methodology:

The project was developed using a blend of psychological evaluation techniques, data-driven algorithms, and interactive storytelling. By capturing user responses, the system dynamically analyzed behavior patterns to produce a human nature profile.


Game Development:

Leveraging Unity as the core game engine, the experience was built with real-time interaction in mind. The system flows seamlessly from data input to animated results, offering both entertainment and insight to users.


Platform:

The application was developed for Windows-based touchscreen kiosks, optimized for event-scale deployment with multi-user support.


Game Components:

  • Questionnaire System: Tailored sequence of mood/personality questions.

  • Data Processor: Real-time evaluator that matches responses with mood profiles.

  • Visual Reveal: Custom animations that display a user’s nature.


Mechanics:

Users engage with the system by answering multiple-choice questions. Based on their answers, the backend logic determines one of several nature/mood types and transitions to a visually rich results screen.


User Interface Development:

The interface was developed for touch-based interaction, featuring clear navigation, animated transitions, and custom visual themes to match the event’s branding.


Intuitive Design:

Each interaction was carefully designed for intuitive flow, allowing users of all ages to complete the experience without guidance, making it ideal for high-traffic environments.


User-Friendly Upload Process:

A back-end manager enabled easy updates to the questionnaire and mood profiles without needing to alter the core code, making it scalable and reusable for future events.


Dynamic Visuals:

Each revealed personality type was matched with vibrant, animated visuals designed to evoke emotions and excitement. This created a memorable and share-worthy moment for every participant.


Real-Time Feedback:

The system processed answers instantly and generated feedback within seconds, ensuring smooth engagement without downtime or loading delays.


Testing and Validation:

The application underwent thorough QA testing across devices and scenarios to ensure reliability under continuous use during the event. Edge cases and input anomalies were handled gracefully.


Performance Optimization:

Code and assets were optimized to deliver lag-free performance even after hours of continuous operation. Memory management and frame rates were closely monitored during development.


Deliverables:

  • Full Unity-based application ready for deployment

  • Branded visuals and animations

  • Configurable question and result framework

  • Touchscreen-ready UI

  • Documentation for future scalability


Unity-Based Application:

Built using Unity 3D, the application featured a modular architecture that allowed future updates and branding changes with minimal effort.


Custom-Branded Frames:

The final reveal screen incorporated event-branded elements, including themed frames and logos to ensure alignment with the event’s identity.


Conclusion:

The Human Nature Detection Application was a standout feature at the UAE event, combining emotionally engaging content, AI-driven insights, and visually dynamic experiences. Designed for scalability, customization, and user enjoyment, it stands as a testament to the power of merging psychology with interactive technology.

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381

Save The ocean

Save The ocean

Save The Ocean is an event activity for UAE made in Unity.

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Project Overview:
Save the Ocean is an action-based educational game developed in Unity, created to promote environmental awareness through engaging gameplay. In this interactive experience, trash items fall from the top of the screen, and users must quickly crush them to clean the ocean. At the same time, sea creatures swim in from the left and right sides, and players must avoid harming them. Combining fun mechanics with an important environmental message, Save the Ocean offered players an exciting challenge while encouraging positive action.

Methodology:
Game Development:
Platform:
Developed in Unity, the application ensured real-time object spawning, touch detection, collision handling, and smooth animations, providing a responsive and enjoyable experience across a range of devices.

Game Components:
Mechanics:

  • Falling Trash Items: Various types of ocean litter, such as plastic bottles and bags, dropped from the top of the screen at increasing speeds.

  • Crushing Mechanism: Players had to tap or click on the trash items to crush and remove them before they reached the bottom.

  • Sea Creatures: Friendly ocean animals like turtles and fish appeared from the sides, and players needed to avoid tapping them to prevent losing points or ending the game.

User Interface Development:
Intuitive Design:

  • Simple Controls: One-tap interaction made the game accessible to players of all ages.

  • Clear Visual Cues: Trash items and sea creatures were visually distinct, allowing quick and easy recognition during fast-paced gameplay.

  • Dynamic Animations: Smooth item movements, splashing effects when trash was crushed, and natural swimming motions for the sea creatures enriched the overall experience.

Testing and Validation:
Performance Optimization:

  • Conducted thorough testing to ensure accurate touch/click detection, especially during high-speed sequences.

  • Optimized animations and object spawning to maintain consistent performance without frame drops.

  • Balanced difficulty progression to keep players challenged while avoiding frustration.

Deliverables:

  • Unity-Based Application: A fully functional action game promoting environmental consciousness through engaging mechanics.

  • Educational Gameplay: Fun yet meaningful gameplay encouraging players to think about protecting ocean life.

  • Dynamic Visual Effects: High-quality animations and effects enhancing the feeling of an underwater environment.

Conclusion:
The Save the Ocean project successfully combined entertainment with environmental education, creating an enjoyable way for players to engage with an important cause. Through fast-paced trash crushing and careful avoidance of sea creatures, the game emphasized the importance of ocean conservation. Built with Unity, this project showcased how interactive experiences can deliver powerful messages while keeping users entertained.

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382

Trivia Games

Trivia Games

Trivia Game is an event activity for UAE made in Unity.

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Project Overview:
Event Game Hub – Abu Dhabi Edition is a vibrant interactive application developed in Unity, featuring three classic games: Who Wants to Be a Millionaire, Family Feud, and Wheel of Fortune. Specially designed for a major event in Abu Dhabi, this all-in-one entertainment hub offered guests an exciting, engaging, and competitive gaming experience. By recreating beloved TV game shows with customized branding and event-specific content, the app enhanced guest interaction and created unforgettable event moments.

Methodology:
Game Development:
Platform:
Built using Unity, the application ensured smooth navigation between multiple games, real-time responsiveness, and visually appealing interfaces, delivering a polished and professional entertainment solution for large audiences.

Game Components:
Mechanics:

  • Who Wants to Be a Millionaire: A trivia-based game where participants answered progressively harder questions to climb the prize ladder, complete with lifelines for added strategy.

  • Family Feud: Teams competed by guessing the most popular survey answers, promoting teamwork and lively competition.

  • Wheel of Fortune: Players spun a virtual wheel to solve word puzzles, testing their luck and problem-solving skills in a thrilling format.

User Interface Development:
Intuitive Design:

  • Easy Navigation: A unified menu system allowed users to quickly select and jump into any of the three games.

  • Custom Branding: Each game featured Abu Dhabi event-specific visuals, creating a cohesive and localized experience.

  • Dynamic Animations: Smooth transitions, engaging visual effects, and authentic sound effects replicated the feel of the original TV shows.

Testing and Validation:
Performance Optimization:

  • Rigorous playtesting to ensure each game functioned flawlessly across different device types and input methods.

  • Verified fast loading times and stable performance even with high guest participation.

  • Fine-tuned question databases, survey results, and puzzle setups to ensure fairness and variety.

Deliverables:

  • Unity-Based Application: A polished, multi-game application featuring Who Wants to Be a Millionaire, Family Feud, and Wheel of Fortune.

  • Customized Game Content: Questions, puzzles, and surveys tailored for the Abu Dhabi event audience.

  • Event-Ready System: A ready-to-run entertainment platform that boosted guest engagement and excitement.

Conclusion:
The Event Game Hub – Abu Dhabi Edition successfully brought the thrill of popular TV game shows to a live event environment, creating a lively, interactive experience for all attendees. By delivering seamless gameplay, custom event branding, and crowd-pleasing entertainment, the app highlighted the power of Unity in crafting versatile, professional event solutions that left a lasting impression.

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387

Scratch Me with Lidar Sensor

Scratch Me with Lidar Sensor

Scratch Me with Lidar Sensor is an event activity for UAE made in Unity.

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Project Overview:
Scratch Me with Lidar Sensor is an interactive installation developed in Unity, designed to engage attendees through a playful scratch-and-reveal experience. Installed at ground level, the project used a Lidar sensor to detect user movements across the surface. As users “scratched” the screen with their feet or hands, hidden messages were revealed, offering a dynamic and memorable interaction. The project seamlessly blended cutting-edge sensor technology with gamified interaction to captivate audiences and promote user engagement.

Methodology:
Game Development:
Platform:
Developed in Unity, the application ensured real-time movement detection, scratch visualization, and message reveal animations. Unity’s flexibility allowed for the creation of highly responsive and visually dynamic scratch surfaces.

Game Components:
Mechanics:

  • Lidar Sensor Detection: A Lidar sensor accurately tracked user movement on the ground-mounted screen, interpreting physical interactions as scratch actions.

  • Scratch Screens: Users scratched different areas of the screen, gradually uncovering hidden messages underneath.

  • Message Display: As scratching continued, personalized or branded messages were dynamically revealed, creating an element of surprise and engagement.

User Interface Development:
Intuitive Design:

  • Natural Interaction: The scratch mechanism felt intuitive and required no instructions, encouraging spontaneous participation from users of all ages.

  • Smooth Visuals: Real-time scratch animations and seamless message reveals enhanced the overall experience, keeping users entertained.

  • Immediate Feedback: The system instantly responded to user movements, ensuring a lively and interactive session.

Testing and Validation:
Performance Optimization:

  • Conducted extensive testing to ensure the Lidar sensor consistently and accurately detected a range of movements.

  • Verified real-time response without lags, even with multiple users interacting simultaneously.

  • Fine-tuned scratch sensitivity to balance user effort and message reveal timing perfectly.

Deliverables:

  • Unity-Based Application: A robust application integrating Lidar sensor input, scratch effects, and real-time message display.

  • Scratchable Screens: Custom-designed digital surfaces that created a rewarding and playful scratching experience.

  • Dynamic Message Reveal: Hidden messages that were revealed interactively as users engaged with the screen.

Conclusion:
The Scratch Me with Lidar Sensor project successfully combined innovative sensor technology and interactive gamification to deliver an unforgettable experience. By allowing users to physically engage with a scratchable digital surface and uncover hidden messages, the installation captured attention and created lasting impressions. This project demonstrated a creative use of Lidar technology within Unity, emphasizing real-time interaction, user enjoyment, and cutting-edge experiential design.

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